Make Your Own Gl1tch Art

You know that really cool thing that the Internet does where, out of nowhere, you find something that you didn’t previously know existed, and you now become absolutely insane about?  Yeah, that thing.  It just happened to me, again, and it is making your own glitch art.

Glitch art is the process of taking an existing image and modifying the code used to render the image to make it… different.

Take one of my favorite recent art installations, Florjentijn Hofman’s giant rubber duck that floated into Hong Kong harbor.  It is rad-looking.


But what if you could modify it to make it even cooler?  You can!  German designer Georg Fischer (aka snorpey) is a glitch artist who has done a wonderful service to me personally by making a do-it-yourself glitch art creator. You just take an image, and then play with it until it is messed up in the exact way that you find aesthetically pleasing:

Ducky - glitch1

Ducky - glitch2

Ducky - glitch 3

Hooray, Internet!!!  Kiss an hour of your day goodbye!!  You’re welcome!!

This is Just a Very Good Cookie Monster Video

And it seems like CM has been working hard with his voice coach to develop the bass end of his vocals. Very powerful stuff. And the kids will love it!!

I’m kidding of course. This is a classic Cookie Monster / Tom Waits mash-up that will give children nightmares forever if they see it. Do not let kids see this! But’s pretty great if you’re an adult and are in the mood for an aggressively nihilistic thorazine-polka sung by a sock.

This is Awesome, Unfair

The champion who made this outstanding game accomplished the following things:

1) Identify one of the best XKCD comics ever (impressive – there are lots)

2) Turn the imaginary game it talks about into an actual game

I will admit that I spent upwards of ninety seconds playing this game.  The nerd in me wants to believe that even in bouncy physics, YOU CAN WIN THIS!!!  Like, if this game had some rudimentary Pong-physics, you could rebound a piece off the wall, and based on extrapolation of the fake game-pieces’ physical properties and resultant vector through the game-ether, you could determine how the rebound would cause each piece to…. (Note to self:  You cannot win this.)